Bandits are the ruffians of the world of Avendar. They specialize in the use of brute force in acquiring material goods. Unlike a thief, a bandit prides himself not on stealth, but rather the swift brutality of a highwayman. Scorning the elegant solution, the bandit uses whatever tools he has at hand to acquire what he wishes. Do to their somewhat brutish tempers, bandits tend not to be noted for obedience to any formal notion of law, and consequently often roam the roads of Avendar.
Skills
Level | Skill |
---|---|
Level 1: | Axe, Dagger, Dodge, Hand to Hand, Mace, Sword |
Level 2: | Kick, Night Vision |
Level 3: | Dirt Kicking |
Level 4: | Detect Hidden, Hide |
Level 5: | Enhanced Damage, Fast Healing |
Level 6: | Steal |
Level 7: | Second Attack |
Level 8: | Parry, Trip |
Level 9: | Peek |
Level 10: | Camouflage, Sharp Vision |
Level 11: | Obscure Evidence, Plunder |
Level 12: | Haggle |
Level 13: | Stash |
Level 14: | Bash, Dual Wield |
Level 15: | Brawling Block, Shield Slam |
Level 16: | Ambush |
Level 17: | Knee Shatter |
Level 18: | Jab |
Level 19: | Disarm |
Level 20: | Third Attack, Waylay |
Level 21: | Kidney Shot |
Level 22: | Drag |
Level 23: | Grip |
Level 24: | Headbutt |
Level 25: | Batter |
Level 26: | Bind |
Level 27: | Set Ambush |
Level 28: | Gag |
Level 29: | Trap |
Level 30: | Pummel |
Level 31: | Meditation |
Level 32: | Loot |
Level 33: | Rob |
Level 34: | Ram |
Level 36: | Pugilism |
Level 38: | Surprise Attack |
Level 40: | Uppercut |
Tips
Bandits in general specialize in the mace and unarmed attacks. Their common skills— jab, pummel, and so on— can be used with either of these weapon choices. These skills, in particular, are intended to chain with one another to build up to using uppercut for the knockout. That includes the use of jab, pummel, headbutt, and so on. While each of these skills has beneficial effects alone, this is designed to encourage people to try out all of them when fighting until they find the combination that works best for them.
Brawling block is unique among defense skills, as it functions as shield block, but also has expanded capability. When wielding no weapon or being without a shield, the bandit receives the chance to block other unarmed attacks against him. This should allow him to use dual wield when fighting most mobiles without losing significant defense, as well as gain further benefit from disarming his foes. Counterwise, shield slam allows the bandit to deal some damage with a shield he is using. This grants him one additional extra attack per round with the shield in question.
Knockout with waylay or uppercut lead to obvious skill chains with steal, bind, gag, and ambush.