Earth Templar
Earth Templar
Races: Aelin, Ch'taren, Ethron, Human, Kankoran, Nefortu, Shuddeni, Srryn
Alignments: Any Non-Chaotic

The earth templar is the fusion between the magics of Earth and martial prowess, which focuses primarily on physical strength and heavy, two-handed weapons. The earth templar is as much a warrior as he is a spellcaster, talented with an array of heavy weaponry and the gifted with the fortitude to soldier through many common wounds. Additionally, many of the protective spells of Earth supplement their defenses in combat, especially in melee combat.

Earth templar is one of the few classes in the game able to effectively wield a polearm. Although it is not as effective against magical damage as it is physical damage, it is not helpless against it.

Skills and Spells

Level Skill
Level 1: Axe, Durability, Mace, Polearm, Scrolls, Spear, Sword
Level 3: Enhanced Damage
Level 4: Rescue
Level 5: Fast Healing
Level 7: Parry
Level 9: Second Attack
Level 12: Meditation
Level 14: Stone Phalanx
Level 16: Shockwave
Level 18: Third Attack
Level 22: Inertial Strike
Level 25: Augmented Strength
Level 28: Trance
Level 30: Counterattack
Level 34: Whirl
Level 38: Charge
Level 40: Momentum
Level Spell
Level 2: Armor
Level 5: Reinforce
Level 6: Sandspray
Level 8: Fortify
Level 9: Detect Invis
Level 10: Shield
Level 11: Mudfoot Curse
Level 12: Giant Strength
Level 13: Earthbind
Level 14: Knock
Level 15: Smooth Terrain
Level 17: Mantle of Earth
Level 19: Jaws of the Mountain
Level 20: Stone Skin
Level 21: Bind Weapon
Level 22: Rune of Earth
Level 23: Magnetic Grasp
Level 24: Petrify
Level 26: Anchor
Level 27: Stabilize
Level 29: Quicksand
Level 32: Density
Level 36: Earth Maw
Level 45: Devotion

Tips

Augmented strength allows for an earth templar to choose from heavier weapons than he normally would be able to wield as a member of his race. This opens particular flexibility for lower-strength characters, preventing the older limitation of not being able to use some weapons traditionally favored by the class (such as the lucern hammer). However, with the loss of brittleform, using weapons that deal bash damage is no longer a necessity for the highest damage output; they need only be two-handed for maximum utility.

With stabilize, bind weapon, giant strength, stone skin, mantle of earth, and durability, an earth templar has tools to counter many common combat tactics, making them surprisingly effective against mobiles and players alike. Their primary focus is against melee combat tactics, so they will find little help against sudden bursts of damage (such as from an imploding fire scholar).

Races with lower mental scores may find it difficult to maintain all of the self-buffs available to this class and still use their weapon skills, as those drain mana also. These races should definitely consider finding an earth scholar to shape their weapons to take advantage of their very high wield weight afforded by their racial strength and augmented strength. Ch'taren, racially, have particular advantage in their natural resistance to weapon damage stacking with stone skin (and thus duplicating the damage reduction of sanctuary versus physical damage types). However, races with higher strength and constitution scores will see more benefit from durability.

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