Fire Templar | |
Races: | Aelin, Ethron, Human, Kankoran, Nefortu, Shuddeni, Srryn |
Alignments: | Any Non-Good and Non-Lawful |
Historically, fire templars have reigned supreme in their capacity for combining skill in physical combat and the destructive magics of fire. First appearing as the generals of the human and srryn armies in the War of Fire, various templar warlords of this element have appeared throughout history. They have a notorious proficiency in area of effect damage spells, unconcerned with who or what is destroyed during their furious rampages. Unafraid of their own death and often lusting for the death of others, a fire templar is always a force to be reckoned with.
Skills and Spells
Level | Skill |
---|---|
Level 1: | Axe, Flail, Hand to Hand, Scrolls, Spear, Sword, Whip, Wands |
Level 3: | Enhanced Damage |
Level 5: | Fast Healing |
Level 6: | Dual Wield |
Level 7: | Parry |
Level 9: | Kick |
Level 12: | Second Attack |
Level 13: | Meditation |
Level 14: | Dodge |
Level 16: | Bash |
Level 18: | Third Attack |
Level 22: | Cauterize |
Level 25: | Throw |
Level 28: | Trance |
Level 32: | Aggravate Wounds |
Level 36: | Disruption |
Level | Spell |
---|---|
Level 2: | Armor |
Level 3: | Coronal Glow |
Level 4: | Detect Invis |
Level 6: | Flamestrike |
Level 8: | Immolation |
Level 10: | Shield, Wings of Flame |
Level 11: | Blazing Spear |
Level 13: | Infravision |
Level 15: | Firebrand |
Level 17: | Frenzy |
Level 19: | Firebolt |
Level 20: | Burnout, Identify |
Level 21: | Fireball |
Level 23: | Rune of Embers |
Level 24: | Dispersion |
Level 25: | Fury of the Inferno |
Level 26: | Ward of Fire |
Level 27: | Baptism of Fire |
Level 29: | Flare |
Level 30: | Consuming Rage |
Level 31: | Weariness |
Level 33: | Ring of Fire |
Level 34: | Blast |
Level 38: | Blaze |
Level 40: | Nova |
Tips
Fire templar is built for one purpose: to deal as much damage in the shortest possible time. They have many skills and spells to facilitate this, and many of them simply differ in how exactly that damage is dealt. Primarily, a fire templar is a melee combatant, using dual wield and spells such as blazing spear or firebrand to convert their attacks to fire damage. Once in melee combat, various self-targetting spells, such as frenzy, immolation, fury of the inferno, and consuming rage all boost the fire templar's damroll, causing him to deal more damage when his attacks hit.
In addition to melee damage, fire templars have a large arsenal of damage dealing spells. Some of these are simple and target a single foe, such as flamestrike or firebolt. Many are area of effect, such as ring of fire, fireball, blaze, and so on. Perhaps their largest area of attack spell is blast, which will cause area of effect damage in the templar's room and all adjacent rooms. Upon a fire templar's death, he will cause damage to the room he is in using flare. He can also escape with a variation of teleport, dispersion, which also triggers a fireball in the room it was cast.
Damage over time is another tool of the fire templar, available through the spells rune of embers and blaze, and the skill aggravate wounds. Rune of embers will set foes on fire when struck with a weapon so branded, causing them to take fire damage steadily. Blaze will set a room on fire after the initial area of effect damage, which also will cause damage each tick. Aggravate wounds triggers when a fire templar strikes with a fire damage weapon, causing lingering burns which stack and deal damage per tick also.
Nova is perhaps the single most damaging single-target spell in the game, requiring a charge time to make full use of. In lieu of this, a fire templar can also use the throw skill as a fighter would, which can also deal heavy spike damage. This synergizes with the spell blazing spear, as when thrown, a blazing spear will explode, causing secondary area of effect damage after the initial hit.