Spirit templars combine the magics of spirit with the combat abilities of a warrior. Historically, spirit templars first appeared in Avendar with the arrival of the ch'taren, and the defeat of the shuddeni in the War of Night. Their magic is focused on purity, unlocking their own potential, and tapping the powers of the spirit realm. Due to their intense devotion to the cause of the light, spirit templars must be Good-aligned.
Skills and Spells
Level | Skill |
---|---|
Level 1: | Dagger, Hand to Hand, Scrolls, Spear, Sword, Wands, Whip |
Level 3: | Kick |
Level 5: | Enhanced Damage |
Level 6: | Dual Wield |
Level 7: | Parry |
Level 9: | Fast Healing |
Level 12: | Second Attack |
Level 13: | Meditation |
Level 14: | Dodge |
Level 15: | Rescue |
Level 16: | Trip |
Level 18: | Third Attack |
Level 22: | Sortie |
Level 25: | Lucid Dreaming |
Level 28: | Trance |
Level 30: | Weavesense |
Level | Spell |
---|---|
Level 2: | Armor |
Level 3: | Searing Light |
Level 4: | Detect Invis |
Level 5: | Continual Light |
Level 7: | Bless |
Level 8: | Invisibility |
Level 10: | Shield |
Level 11: | Blade of Light |
Level 13: | Seraphic Wings |
Level 15: | Consecrate Weapon |
Level 16: | Remove Hex |
Level 17: | Zeal |
Level 18: | Aura |
Level 20: | Truesight |
Level 21: | Ray of Light |
Level 23: | Astral Form |
Level 24: | Rite of Nathli |
Level 25: | Soul Flare |
Level 26: | Ward of Grace |
Level 27: | Radiance |
Level 29: | Wrath of Kyana |
Level 30: | Positive Channel |
Level 31: | Exorcism |
Level 32: | Vengeance |
Level 33: | Thanatopsis |
Level 34: | Unseen Servant |
Level 36: | Invocation of Converu |
Level 38: | Spirit Sanctuary |
Level 40: | Rune of Spirit |
Level 42: | Resonance |
Tips
The spirit templar is tailor-made for dealing heavy damage to evil, particularly to shuddeni, Void scholars, Void templars, demons, and undead. To this end, they often focus primarily on the light and holy damage types. Shuddeni, with their vulnerability to light, take increased damage from spells such as glowing gaze, ray of light, and blade of light. Demons, undead, and void casters often have a vulnerability to holy damage, and thus take increased damage from vengeance, consecrate weapon, and wrath of Kyana. When dealing with conjured demons, invocation of Converu can instantly banish them via an area of effect attack. Undead alone suffer from rite of Nathli, which when it does not deal heavy damage, instantly kills them. Spells such as positive channel and zeal increase a spirit templar's melee damage, as does the skill sortie.
Many defensive spells are also available to spirit templars. Lesser spirit shield reduces damage from undead and demons, as well as negative damage. Further, they receive a specialized form of bash protection in astral form, which also can negate the effect of pummel and grapple. Seraphic wings grants flight to spirit templars, although less effectively than that granted by the spell fly. Bless offers a measure of spell resistance through saves, both when cast on items, and when cast on the templar himself. He may remove void maladies, such as curse, blight of Adduthala, and others using the remove hex spell. Although not a spell, lucid dreaming is a variant of awaken that can allow a spirit templar to wake up when sleeping unnaturally (such as from waylay).
Mobility is one of the key features of the spirit templar class. He can traverse great distances when chaining unseen servant and an item marked with a rune of spirit. As this spell can also affect a room, it can in turn be used for escape. Rune of spirit moves the templar's entire group and should be accounted for. It also cannot move other groupmates who are cursed. Even in a norecall area, such as Gogoth, a spirit templar may use the spirit sanctuary spell to immediately pull his group into a temporary safe room. Although this can only be used infrequently, it acts as an ace in the hole in sudden and serious danger.
Uncovering evil is one of the major goals of any spirit templar, and he may do this either through seeing auras with the truesight spell, or an attempt to instantly discern the ethos and alignment of his target with know alignment. It should be noted, though, that know alignment is a very costly spell with significant lag, and as it is subject to saves, there is no guarantee it will even work. This spell also does not work out of PK range.