Humans
Humans are perhaps one of the most wide ranging races in Avendar. They have no real strengths, but neither do they have any weaknesses. They have been a part of nearly every great battle in the history of the world, on both sides more times then not. They are capable of becoming any class, and taking any alignment and ethos available.
HUMAN TRAITS
Native Language | Common |
Vulnerabilities | None |
Resistances | None |
Racial Traits | None |
HUMAN CLASSES
Warriors: | Fighter | Barbarian | Swordmaster | Gladiator | ||
Rogues: | Thief | Bandit | Watcher | Bard | ||
Scholars: | Water Scholar | Fire Scholar | Earth Scholar | Air Scholar | Void Scholar | Spirit Scholar |
Templars: | Water Templar | Fire Templar | Earth Templar | Air Templar | Void Templar | Spirit Templar |
Naturalists: | Druid | Ranger | ||||
Mentalists: | Assassin | Psionicist | ||||
Others: | Alchemist |
HUMAN STATISTICS
Strength: | 20 |
Intelligence: | 20 |
Wisdom: | 20 |
Dexterity: | 20 |
Constitution: | 20 |
Charisma: | 20 |
Practices per Level: | 3 |
Alignment: | Good, Neutral, Evil |
Ethos: | Lawful, Neutral, Chaotic |
Human are given three additional attribute points at creation, which can be placed into any attribute save constitution.
page revision: 30, last edited: 30 Nov 2010 19:18