Final Strike
Type: Attack Skill
Range: Fleeing Character
Cost: None
Lag: None
Duration: Instantaneous

Syntax: automatic

In a fight, if a thief's opponent attempts to flee, the thief may attempt to take advantage of the victim's back, landing an extra attack. The skill becomes especially vicious when an opponent panics and fails repeated attempts to flee as each failed attempt gives the thief time to strike again.

This situation arises under various circumstances: when the victim cannot find an exit from the room, lacks the movement points to do so, runs immediately back into combat (circular rooms, perhaps also when fleeing into an adjacent room and scared out of it by a Abominable Rune), or is under the influence of the bard song Price of Cowardice.

Primary Attribute: Dexterity

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