Hand To Hand
Type: Melee Weapon Skill
Range: Self
Cost: None
Lag: None
Duration: Instantaneous

Syntax: automatic

Hand to hand provides an increase to damage output when not wielding a weapon. Its effect stacks with the higher damage output provided by glove weapons, such as a pair of heavy leather gloves covered in rusty spikes. If a character has a free hand, she will automatically attempt to fight unarmed if she gains the dual wield skill. Many mobiles do not carry weapons, and are thus considered to be unarmed.

Like all weapon skills, a higher percentage will increase both the damage potential and the chance to block attacks of that type.

Primary Attributes: Strength, Dexterity

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