Nerve
Type: Malediction Skill
Range: Target Character
Cost: None
Lag: 2 rounds
Duration: ???

Syntax: nerve <target>

An assassin may use the nerve skill to strike at the pressure points
of a victim, lowering their strength and dexterity. The main purpose
of this is to weaken their opponent in a key fashion, so that they
will drop their weapon. The effects of nerve are cumulative.

On every attempt of this skill the opponent will get one free attack swing against you, regardless of if you fail or succeed. This attack can be defended just like any normal attack.

Primary Attribute: Dexterity

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