Type: Healing/Curing Skill
Range: Target
Cost: 45 mana
Lag: 2 rounds
Duration: 3.5 Hours

Syntax: Poultice <optional target>

With this skill, the user may attempt to create an herbal poultice to heal
either himself or another person. This will heal some hit points, up to twice
his level, with an absolute minimum of twenty. The poultice is also of some
use against both poison and disease. A poultice may only be prepared out of
doors, away from a city, and not underwater or in the air.

Primary Attribute: Wisdom

When in a forest, alchemists and rangers can create a healing poultice that has a chance to cure poison and plague on the target, and heals Hp equal to twice the users level. There is a cooldown associated with this skill. (4 hours?)

Effectively, this skill is identical to the druidic skill herbal-medicine, and similar to the skill bandage except that the latter isn't limited to a specific locale.

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