Shield Cover
Type: Defense Skill
Range: Self / Allied Group
Cost: 20 mana
Lag: 2 rounds
Duration: Level/4 hours

Syntax: shieldcover

This water templar skill is often compared to the fighter class feature, phalanx. Unlike phalanx, shield cover is not passive and must be activated with the shieldcover command before it will be effective. Characters in the water templar's group gain an extra chance to negate melee attacks while shield cover is active, although the templar herself does not.

Each time shield cover blocks an attack that would have struck an ally, the water templar loses 5 mana. Should the water templar's mana reach zero, she can no longer maintain the affect and it ends.

This skill synergizes well with many self and group healing powers, such as rune of life and form of the living seas. It also works notably well with the spell life shield because the healing effect of the life shield triggers each time the water templar blocks an attack against others.

Primary Attribute: Dexterity

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