Swim
Type: Transport Skill
Range: Self
Cost: None
Lag: None
Duration: Instantaneous

Syntax: automatic

Swim allows a ranger or druid to cross waterways that would normally require a boat without one. Each time a crossing occurs, a swim check is performed. Should the ranger or druid fail this check, the movement cost for that action increases substantially.

This skill does not work if its percentage is below 70. You can train swim up by carrying a boat and traveling over water.

Primary Attributes: Strength, Dexterity

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