Calm
Type: Minor Spirit Utility Spell
Range: Caster's Room
Cost: 30 mana
Lag: ?
Duration: Instantaneous

Syntax: Cast 'Calm'

This spell attempts to halt all fighting in the room where it is cast. Larger fights will be more difficult to cease than smaller ones, and the caster will find it impossible to calm those in berserker rages or held by a magical frenzy. This spell is similarly ineffective against the undead, or anything immune to the effects of magic. Unlike subdue or mass peace, this spell does nothing to prevent those affected from re-initiating combat.

Primary Attribute: Intelligence, Wisdom

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