Group Teleport
Type: Utility Spell
Range: Self / Allied Group
Cost: 60 mana
Lag: 1 round
Duration: Instantaneous

Syntax: cast 'group teleport'

Group teleport instantly moves the caster and his group to almost any one of the thousands of rooms in Avendar. This spell is extremely useful for exploration and getting into areas which can only be reached by teleporting in, as well as escaping spells such as suppress. Unlike teleport, group teleport does not drain the moves of the caster.

Group teleport synergizes well with spells that grant charmies, like phantasmal creation, earth or water elemental summon, and lesser or demon summon. Also, spells such as blur, mass flying and mass invis are very useful while teleporting.

Primary Attribute: Intelligence

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