Magnetic Grasp
Type: Disarm Spell
Range: Target Character
Cost: 25 mana
Lag: 2 rounds
Duration: Instantaneous

Syntax: cast 'magnetic grasp' <target>

This spell requires at least one free hand to cast. Magnetic grasp attempts to steal a weapon from the target and wield it. A target using bind weapon or grip will be more able to hold onto their weapon. This spell allows a save.

Weapons not made of metal or bearing the noremove, nodrop or two-handed flags cannot be stolen with magnetic grasp. If the weapon stolen cannot be wielded in the caster's free hand, it will fall to the ground.

Primary Attributes: Intelligence, Dexterity

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