Subdue
Type: Major Spirit Malediction Spell
Range: Target PC or Mob
Cost: 25 mana
Lag: 1 round
Duration: Level/16 Hours

Syntax: Cast 'Subdue' <target>

This spell attempts to forcibly calm its target, stopping any combat they are in, and preventing them from initiating any further battles for the duration of the spell.

Primary Attribute: Intelligence

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