Wall Of Air
Type: Utility Spell
Range: Room
Cost: 70 mana
Lag: 2 rounds
Duration: Level/20 hours

Syntax: cast 'wall of air'

Wall of air makes transit into and out of the affected room more difficult. It can prevent characters from entering the room while lagging them, as well as eject characters not under an anchor spell from it. Air templars, air scholars, and sentinel mobiles do not incur any penalties from a wall of air. This spell has a recast delay of level/4 hours.

Wall of air synergizes well with wall of water because it prevents characters from escaping or entering the room, thus forcing them to incur underwater fighting penalties and restrictions even longer.

Primary Attribute: Intelligence

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